«Have you ever wondered how a bat perceives the world?» «BATVISION» explores the sense of echolocation out of a bats perception. The VR experience visualizes the bat's auditory image and allows a tangible experience on what it is like, to be a bat. Surrounded by complete darkness, the virtual world only becomes visible through the users' verbal engagement (shouts). «BATVISION» uses immersive technology, to help us comprehend unobtainable knowledge that can be perceivable by our own mind, thus raising awareness of an endangered species.
Raffaele Grosjean & Eliane Zihlmann
BA Industrial Design, ZHdK
Immersive Arts Space Zurich: Programming, Visual Implementation, Interaction Control: Oliver Sahli , Chris Elvis Leisi and Support 3D Scanning and Point-Cloud Processing: Florian Bruggisser