«Life After BOB» is a 50 minutes anime built in the Unity game engine. At every stage of production, my team and I juggled between new and classic approaches to filmmaking, and between new and classic psychological states I wanted to produce in the viewer. I'll discuss the nuts and bolts of thinking through this balance.
Ian Cheng (born Los Angeles, 1984) is an artist based in New York. He has exhibited widely including solo presentations at Leeum Museum of Art, Seoul; Light Art Space, Berlin; The Shed, New York; LUMA Foundation, Arles; Serpentine Galleries, London; MoMA PS1, New York; Carnegie Museum of Art, Pittsburgh; Julia Stoschek Collection, Berlin; Fondazione Sandretto Re Rebaudengo, Turin; and group presentations at Venice Biennale, Venice; Museum of Modern Art, New York; De Young Museum, San Francisco; Moderna Museet, Stockholm; Whitney Museum of American Art, New York; Okayama Art Summit, Okayama; Hirshhorn Museum, Washington DC; Tate Modern, London; Louisiana Museum, Copenhagen; Fondation Louis Vuitton, Paris; Sculpture Center, New York.
Since 2012, Cheng has produced a series of simulations exploring an agent’s capacity to deal with an ever-changing environment. These works culminated in the Emissaries trilogy, which introduced a narrative agent whose motivation to enact a story was set into conflict with the open-ended chaos of the simulation. He is the creator of BOB (Bag of Beliefs), an AI-driven creature whose personality, body, and life story evolve across exhibitions, what Cheng calls «art with a nervous system». Most recently, Cheng directed «Life After BOB», a real-time anime. Cheng is the author of Emissary's Guide To Worlding, a book exploring the psychology and techniques of creating living autonomous worlds.
Keynote speaker:
Ian Cheng [Virtual Speaker]
When?
November 9th, 2023
6:00 to 6:30 pm
Where?
Kino Toni, 3.G02 (level 3)
Toni-Areal
Zurich University of the Arts
Website:
iancheng.com
Ticket:
Get your ticket here
You may also like at REFRESH #5:
Screening Life After Bob