Cinematic Environments in Real Time
When staging a contemporary production of The Tempest in 2017, the Royal Shakespeare Company sought help to explore ways of rendering cinematic environments in real time. For the first time ever, a virtual animated character could be seen live on the RSC stage, using innovative projection and performance capture technology developed by Intel and Imaginarium studios.
There is vast potential for creative collaboration between technology companies and theatre, and the research and development carried out for such productions allows both theatre and technology sectors to learn new skills, develop new tools, and explore new ways of working. Plus, such collaborations bring new audiences to Shakespeare.
In her talk, Sarah Ellis will explore how theatre continues to impact the future of entertainment by pushing the boundaries of technology further, while maintaining a creative focus. The Royal Shakespeare Company engages in research and development across virtual, augmented and mixed reality, and is looking for ways to bring the very best live experience to our audiences and amplify that in new, digital ways.
Sarah Ellis is an award-winning producer currently exploring new artistic initiatives as Director of Digital Development for the Royal Shakespeare Company (RSC). She has been listed in the top 100 most influential people working in Gaming and Technology by The Hospital Club and Guardian Culture Professionals. During her time at the RSC, she has continued exploration into the future of innovative theatre in collaborations with tech giants like Google, Magic Leap and Intel.
September 28th, 2019, 2:00 pm
Kino Toni, 3.G02 (level 3)