In this ongoing artistic research project, acoustic orientation, as used by whales, dolphins and bats or adapted in sonar technology (measurement of water depths) is simulated in an immersive VR experience. Sound impulses of the users (shouting) are translated into a dynamic visual experience of the environment. The visualization is subject to the intensity and direction of the shouts. Surrounding visitors can witness the experiences of the VR users, as their acoustic exploration of the space is made visible by a special projection mapping process.
The artistic design of the dynamic spatial experience is currently being further developed. Applications are planned in the field of gaming and education. A first concrete example is «BATVISION», a project in prototype phase, that simulates how bats use echolocation to detect their surroundings. In their bachelor thesis in Industrial Design, Eliane Zihlmann and Raffaele Grosjean developed the concept of the VR experience and the associated hardware design and were supported by staff members of the Immersive Arts Space of Zurich University of the Arts.
Team Immersive Arts Space, ZHdK:
Oliver Sahli, Chris Elvis Leisi, Martin Fröhlich