«In the year 2065, Farsight Corporation learns to harness the power of artificial intelligence. eSports is the world’s fastest-growing industry. With all work taken care of by algorithms, people spend all day playing video games against AIs.
Inside the game, can anybody tell the difference between art and the world? Some people can sense it immediately, but others find that it takes them much longer. It’s not really clear, because nobody has ever stopped playing. Except us.»
«2065» is a continuously expanding open-world video game based on the Sinofuturist cinematic universe. The installations act as gateways where the audience can become active participants in the narrative. A voiceover introduces the fictional backstory of the game, where widespread adoption of AI has created a post-work society and a corresponding appetite for endless entertainment and cultural production.
Set in the year 2065, players start from a simulacrum of the physical exhibition space, gradually exploring a virtual island that is itself an architectural collage; each new iteration of the game incorporates the locations of its exhibition. The first manifestation at K11 Hong Kong (2018) included a simulation of the gallery space and digital exhibition. Later versions at the Barbican in London and at the Singapore Biennale reflected the post-colonial context of futurity; «2065» refers to the centennial year of Singapore’s independence.