Ossuarium

The Bachelor’s project «Ossuarium» is a narrative adventure game. Swarm behaviour, collective logic and individualisation were key starting points in the design process. Players are confronted with an abstract world of bones – a living creature scared of change yet forced to face up to it. The project’s hallmark is a dark aesthetic, characterised by its play with shadows, innovative use of typography and the complex interweaving of character, world and storytelling.

Designers:
Ariana Huber & Nina Hungerbühler

Year:
2026

Type:
Narrative Adventure Game
BA Diploma Project
BA Major Game Design

Website:
gamedesign.zhdk.ch/ariana-huber-nina-hungerbuehler

«Ossuarium» by Ariana Huber & Nina Hungerbühler. © ZHdK.
«Ossuarium» by Ariana Huber & Nina Hungerbühler. © ZHdK.